
You can move, rotate, or scale it independently of its parent and of other instances of that parent.Īny changes you make to an instance while it's in component modes are transmitted to all instances of your object. This action creates an instance of your object. In the Duplicate Special Options dialog box, for Geometry type select the Instance option. On the Edit menu, go to Duplicate Special to open options. In Maya, the process of instancing is simple. Instances of a master object can have their own scale, rotation, and transforms so they can be placed as required in your scene. Instancing similar objects in your scene, such as nuts, bolts, screws, and washers yields significant savings in file size. With your PBR materials created and set up, consider instancing objects in your scene. A material that's used on a wider range of areas can be named for its properties or type.Īssign your textures as shown in the image. A material that's used on a unique part might be named for that part. Name your materials appropriately by taking into account their use or type. Before you plug in your texture maps, you need to activate the relevant attributes. The Stingray PBR material allows you to select which attributes you can activate. The following images show where each texture type fits in to the PBR material. With your material assigned to your asset and named appropriately, you can now assign your various textures. When this type of material is visualized in the viewport, it's similar to what's visualized later in Azure Remote Rendering. The Stingray PBR Shader is compatible with many other applications and most closely matches the requirements of Azure Remote Rendering. It's analogous to Physical Material in 3D Studio Max. In most other respects, it's identical to the Maya Standard Surface Shader. The Arnold Standard Surface Shader can be exported with FBX files. The Maya Standard Surface Shader isn't yet exportable via the FBX 2020 plug-in. They include Maya Standard Surface, Arnold Standard Surface, and Stingray PBR. In Maya 2020, a number of different PBR shaders are available. This action assigns a PBR material to your model. In the Assign New Material dialog box, go to Maya > Stingray PBS.In the menu that appears, select Assign New Material. In your scene viewport, select your model or geometry and right-click it.You can use texturing apps such as Quixel Suite, PhotoShop, or Substance Suite or get generic tiling textures from other sources.

Meaningful names make it easier to navigate object-heavy scenes.Īfter you create or acquire some textures, you can also create unique textures. Give your model assets appropriate names based on the relevant part or material type. For exporting, set units to meters in the FBX export settings. Before you start to create assets, we recommend that you set your scene units in Maya to meters. As shown in the image, each of these objects was given its own appropriate name.Īzure Remote Rendering uses meters for measurement and the up direction is the Y-axis. Each object represents a different type of material.

#Maya 2016 tutorial render how to#
Here's how to set up a PBR material in Maya.Īs you'll see in the sample scene, we've created a number of box objects.
#Maya 2016 tutorial render full#
It's a grayscale map that indicates which areas of a model receive full lighting (white) or full shade (black).


